5/28/2020 Divinity Original Sin 2 Hannag Pet Pal
Sep 22, 2017 Divinity: Original Sin 2. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In the first game I felt like Pet Pal was a take-it-or-leave-it thing. In this game, it seems like there are animals that want to give me quests, help me out, and chat about their lives all the time. R/DivinityOriginalSin: Subreddit for discussions about Divinity: Original Sin, Divinity Original Sin 2, and other Larian Games. SpoilerIf you accept Hannag's source power with pet pal you will permanently lose a talent.
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HannagpicHannag is a in Divinity: Original Sin 2.Hannag information. Can provide source, however you may need to give up pet pal. After going through Ifan will want to talk to hannag if you passed the speech check with Zanisima. She is involved with the Fair Weather Friends Quest.Hannag location. Hannag first appears in at Reaper's CoastNotes and Tips. Accepting Hannag's Source training will come at the cost of the Pet Pal Talent. However, if Pet Pal is taken after accepting her training, then the Talent will work normally, and the player will be able to talk to animals.
If encountering her before any other story arches, she will teleport and flee from most characters. to the upper level. She will instantly kill you if you approach her.
However, if you get line-of-sight on her, you can teleport her into the middle of the lower level into the fog and attack her from a distance. With enough damage, you can kill her before she runs back up the stairs and therefor finishing the quest. The magisters hunting her will then reward you for killing her. So here is how it happened to me. First try: Half way through killing the Magisters, Hannag suddenly goes hostile on everyone and starts summoning Voidwoken through void rift portals. I was completely overwhelmed. After only one round.
Second round: Killed the magisters and Hannag remained friendly. I engaged in conversation with her, amd she asked me to go rescue her friend in the Black Pits.
Trouble is, I had already been there, and pretty much stumbled into that huge battle by accident (as so frequently happens in this game) and he got himself killed due to some insanely stupid choices by the computer. I broke the news to Hannag, and she says she needs to grieve.
I got a few dialog options that lead to persuation, but I was on a character with no persuade points at all so I chose to take my leave, and switch character and persuade her. She then answers that I’m her friend and needs to be rewarded. She hands me a Planar Gateway skillbook and choice between some blue quality gear pieces. Now she won’t train me, but the quest ”Hannag’s Bargain” still open. The latest objective says ”Help Hannag. Hannag will help us, if we help her first.
Her price will be steep.” I have no idea what the game wants me to do to help her. I was playing as Sebille with Ifan as companion, and I decided to kill Hannag since she helped annihilate the elves. I was level 13 or 14 and had a devil of a time killing her because of all the Void Portals she conjures on her turn. I had no good way to deal with them since they keep spawning void monsters and appear to only be vulnerable to magic (and the portals maybe keep respawning?) Maybe you just have to defeat Hannag's resurrected form, but she conjures instakill lava. Anyway, I managed to avoid all that. Sebille is has high wits and initiative, so she went before Hannag. I used Adrenaline and Flesh Sacrifice to give her enough AP and chipped off Hannag's relatively low physical armor.
Then I turned her into a chicken. (LOVE that spell!) I kept her as a chicken with abilities and scrolls so she could never conjure the portals and respawn.
Dead and deader.
This is less about the reward, and more about the journey. Found in Fort Joy, this quest begins with you speaking to the sad dog in town. It's not very long, but the poor pup has lost his love and needs someone to help him!. This quest is all about the reward. We highly suggest you can do it, not only for the stellar set of armor you obtain but also because the helmet acts as a Purging wand, something integral to the main plot. Note that this quest is only truly worth doing if you have a Two-Handed Strength character, since that's the main stats that the set increases. The whole reason for doing this is less about the quest, but the item involved.
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Early on, you're tasked with finding a pair of gloves. They are enchanted with, one of the most useful spells in the game. Since it's a permanent enchantment, this means any character you want can have as early as 30 minutes into the game. The uses for this are many, such as moving objects in the world, or removing enemies from your vicinity during combat. Want that darn Collar taken off?
Do the arena! This quest line, although tough, will result in you having your Source Collar removed far earlier than normal. It can be handy to have done and is simply nice, since it lets you equip necklaces once it's removed. Do be warned, the Magisters will all become hostile towards you if your collar is missing. This is a tough one, because it requires you to beat a very difficult fight in a cave. However, if you pull it off it will make the final boss battle in the Fort Joy region much easier.
It also lets you not worry about the Purging Wands at all, so if you have no mages, or simply don't want to bother finding all the wands, do this quest instead and you can say goodbye to those pesky Shriekers. This quest can begin shortly after reaching Reaper's Coast. It's very short, has a nice experience reward and is rather comical, in that horrifyingly tragic sort of way. Being an Elf will make this quest a lot easier. You'll begin this quest near Driftwood, although it ends up taking you around the local region a bit. It does require Pet Pal, but it's worth it. Surprisingly, this quest has a lot of experience points tied to it, and if you do the entire quest correctly, the father rooster will reward you handsomely with several items!
It's also quite hilarious, who doesn't love demon chickens after all?. The Shadow Over Driftwood questline is an extremely valuable one. It starts in the Driftwood area, but takes you all over.
It also intersects a few other quests, making it great for knocking out several quests at once. It also has a ton of experience points associated with it, virtually guaranteeing you level up, if you can handle the many level 11+ battles. Definitely not one to skip over!. Found beneath Driftwood, this quest is very handy. Firstly, you get some stat points that you might not get otherwise.
Each character will also get experience points which is great. Lastly, you can steal several items of high value from the woman! It's a triple win!. Beginning in the Driftwood region, this quest has you travelling all over.
It's a bit higher level (around level 12 to safely do) but it has numerous rewards along the way. You can end it at several points, but if you follow it through to completion, you will make a new ally, receive several items and perhaps doom the world?.
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